16 published updates

Minor Release v1.9.0

Version 1.9.0

Smarter conversation resume that follows /clear and /new, plus a more reliable Godot MCP: per-session runtime targeting, persisted signal connections, and accurate script validation.

Included in this release

GDAgent

  • Conversation resume now follows you when you switch conversations inside an agent (for example /clear in Claude Code or /new in Codex): the tab reopens the conversation you last saw, not the one it launched with
  • Dragging files from your file manager onto a terminal now pastes their paths instead of importing them into the project, like any terminal emulator; drops anywhere else still import as usual
  • If a resume attempt fails right away and a fresh conversation is started, your previous conversation is set aside instead of forgotten, and it is picked up again on a later launch if the fresh one never got going

Godot MCP

  • Runtime tools now target a single game session instead of broadcasting to every instance, so runtime.eval no longer runs in each running instance and no longer returns a previous call’s result. With several instances running (Debug > Customize Run Instances), pass session_id to choose one; otherwise the lowest ready session is used
  • runtime.run now resets readiness, so poll_until_ready waits for the relaunched game instead of reporting the previous session
  • node.connect now saves signal connections into the scene and warns when the target method does not exist
  • Scripts are reloaded from disk before use, so exports and methods added to a file on disk are visible right away; newly written scripts register with the editor immediately so their class_name is known
  • script.validate and runtime.eval now compile-check in a fresh script and report the compiler’s own messages, reading the file from disk rather than the editor’s cached copy
  • Added index to node.create and node.reparent, and a new node.move action to reorder a node among its siblings
  • Node-typed exports set through node.update are now saved as real node references instead of plain paths
  • Input map actions now edit the project’s own input settings (previously only editor actions were visible), and are saved to project.godot
  • get_errors now returns one entry per debugger error with the correct severity and details; warnings are one-line strings, and warnings from the runtime.eval harness no longer clutter the Debugger panel
  • Control anchor warnings now only appear under non-Control 2D parents; under a Node3D or plain Node, anchors resolve against the viewport
  • Improved help output for the editor and project tools
  • editor.get_warnings now filters by exact path
  • Fixed the runtime summaries returned by runtime actions
Minor Release v1.8.0

Version 1.8.0

True session restore plus three new ways to launch an agent: Grok Build, Command Code, and your own custom agent command.

Included in this release

  • Reopening the editor now resumes each tab’s actual AI conversation, not just the workspace layout
  • Terminal scrollback is persisted (encrypted) and replayed above a “restored from previous session” divider
  • Claude Code, OpenAI Codex CLI, OpenCode, and Google Antigravity CLI resume through their native session mechanisms
  • GitHub Copilot CLI, Aider, and Mistral Vibe resume is enabled automatically when the installed version supports the required flags
  • Agents that announce their session ids in output are picked up automatically, so resume also covers sessions GDAgent did not name itself
  • New Resume Conversations setting: Always (default), Ask (per-tab “Resume Conversation / Start Fresh” choice), or Never
  • New Persist Terminal Scrollback setting with a configurable per-tab size limit
  • Tabs show Resumed/Fresh badges after launch; the tooltip explains why a conversation could not be resumed
  • Restarting a crashed agent reattaches the same conversation; resume attempts that fail fall back to a fresh conversation automatically
  • Expired or deleted conversations are detected before launch, so a stale handle can never wedge a terminal
  • Added Grok Build (xAI) as a supported agent, with auto-install, bundled Godot MCP config in the project’s .grok/config.toml, and session resume by session id
  • Added Command Code (Langbase) as a supported agent, with npm auto-install, bundled Godot MCP config in the shared .mcp.json, and named-session resume enabled once the installed version supports the required flags
  • New Agents tab in Settings: register your own agent CLI with a name and a command, and it opens in a tab like any built-in agent
  • Custom agents are launch-only by design — GDAgent only knows the command you entered, so they are never probed for installation and get no install flow, no bundled Godot MCP config, and no conversation resume
  • The agent picker now refreshes when custom agents are added or removed
Minor Release v1.7.1

Version 1.7.1

Fixed Godot closing, About tab freeze, re-install manager path updates, and game debugger unpause support.

Included in this release

  • Fixed Godot not closing properly when applying an auto-update
  • Fixed About tab freezing due to license status signal re-entrancy
  • Re-installing now correctly updates the manager location in project settings
  • Added config anchor scoping per customer hash to prevent account conflicts
  • Added offline update check retry cooldown to avoid hammering the server on errors
  • Trial clock now starts when tabs are created or restored, not just on first install
  • Auto-generated gitignore now includes addons/gdagent and addons/godot_mcp by default
  • Added runtime.unpause MCP tool to resume game sessions frozen at breakpoints
  • Script syntax errors in runtime.eval are now caught before sending to the game
  • Runtime actions now detect and report when the game is paused in the debugger
  • Fixed connection race condition where the game bridge could miss the ready signal
  • Fixed debugger error tree crawling in get_errors
  • Fixed duplicate load and import errors for non-.res validation paths
Minor Release v1.7.0

Version 1.7.0

Frame-timed runtime evaluation, improved node interactions, project settings helpers, trial improvements, and terminal key encoding fixes.

Included in this release

  • Added runtime.eval and runtime.batch for deterministic frame-timed script execution
  • Click and hover interactions now wait for results and report success or failure
  • Added visibility checks and diagnostic logging to node interactions
  • Added pattern filtering to get_settings
  • Improved project settings helpers with key auto-correction and resolution
  • Fixed papercut issues including node.get bloat, Control warnings, and CanvasLayer layout warnings
  • Better crash vs stop detection in runtime sessions
  • Improved serialization for NodePaths, node references, and number parsing
  • Added Open Project button to the ProjectList screen
  • Asset Store packages are now auto-signed with GPG
  • Fixed safe_dir_name to allow spaces and match Godot 4 behavior
  • Fixed MCP autoload startup flap
  • Trial clock now starts on first agent launch instead of install
  • Added one-shot 7-day trial extension option
  • Added once-per-user Asset Store review prompt
  • Set bring-your-own-AI expectations in the first-run wizard
  • Gated trial extension behind expiry feedback
  • Better trial reminder visible in the editor panel
  • Fixed terminal Shift+Tab support and full agent-CLI key encoding
Minor Release v1.6.0

Version 1.6.0

Automatic updater, new get_property MCP tool, custom arguments support for agents, extensive autoload fixes, and terminal improvements.

Included in this release

  • Added automatic update system
  • Added get_property tool to Godot MCP
  • Added support for custom launch arguments for agents
  • Improved get_errors MCP tool
  • Fixed extensive autoload registration bugs, including when closing projects
  • Fixed redundant MCP autoload additions
  • Fixed terminal glitches and screen reset issues
  • Fixed input map and game state bugs in Godot MCP
  • Fixed doctor configuration paths checks
Minor Release v1.5.0

Version 1.5.0

New MCP tool and terminal bug fixes.

Included in this release

  • Added validate script tool to MCP
  • Fixed MCP serialization bugs
  • Fixed platform-specific bugs
  • Fixed terminal mouse bugs
  • Fixed terminal copy paste bugs
Minor Release v1.4.2

Version 1.4.2

Fixed platform-specific bugs.

Included in this release

  • Fixed platform-specific bugs
  • Other minor bug fixes
Minor Release v1.4.1

Version 1.4.1

Fixed Godot MCP bugs and made standalone addon installation possible.

Included in this release

  • Fixed Godot MCP bugs and connection issues
  • Enabled standalone GDAgent addon installation without requiring the manager
Minor Release v1.4.0

Version 1.4.0

Support for Google Antigravity CLI and onboarding wizard fixes.

Included in this release

  • Migrated support from Google Gemini CLI (gemini) to the newly released Google Antigravity CLI (agy)
  • Fixed a bug where the onboarding wizard’s install view remained stuck and failed to transition back to the main list view upon successful installation
Minor Release v1.3.3

Version 1.3.3

Massively improved MCP behavior.

Included in this release

  • Massively improved Godot MCP tool behavior
  • Fixed lots of MCP bugs
Minor Release v1.3.2

Version 1.3.2

Fixed MCP bugs and improved agent behavior.

Included in this release

  • Fixed terminal scrolling
  • Added update available notification
Minor Release v1.3.1

Version 1.3.1

Fixed MCP bugs and improved agent behavior.

Included in this release

  • Fix Godot MCP errors and bugs
  • Improved default agent behavior
Minor Release v1.3.0

Version 1.3.0

Prompt templates, better setup, and stronger recovery.

Included in this release

  • Added a built-in Godot prompt library with editable custom templates and quick context inserts
  • Improved agent setup with a clearer install flow and bundled Godot MCP handling
  • Strengthened repair and doctor flows for partial installs and project integration issues
  • Polished the editor workflow with duplicate tabs, better terminal recovery, and cleaner workspace behavior
Minor Release v1.2.0

Version 1.2.0

Better onboarding.

Included in this release

  • Improve agent installation
  • Windows bug fixes
Minor Release v1.1.0

Version 1.1.0

Improved reliability.

Included in this release

  • Replaced Godot MCP with custom one
  • Various bug fixes
Major Release v1.0.0

Launch Day

GDAgent is publicly available with the first production release.

GDAgent is now live.

Included in this release

  • Native terminal inside the Godot editor
  • Persistent AI sessions
  • Multi-agent layouts
  • First-run setup flow