Changelog
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Version 1.7.1
Fixed Godot closing, About tab freeze, re-install manager path updates, and game debugger unpause support.
Included in this release
- Fixed Godot not closing properly when applying an auto-update
- Fixed About tab freezing due to license status signal re-entrancy
- Re-installing now correctly updates the manager location in project settings
- Added config anchor scoping per customer hash to prevent account conflicts
- Added offline update check retry cooldown to avoid hammering the server on errors
- Trial clock now starts when tabs are created or restored, not just on first install
- Auto-generated gitignore now includes addons/gdagent and addons/godot_mcp by default
- Added runtime.unpause MCP tool to resume game sessions frozen at breakpoints
- Script syntax errors in runtime.eval are now caught before sending to the game
- Runtime actions now detect and report when the game is paused in the debugger
- Fixed connection race condition where the game bridge could miss the ready signal
- Fixed debugger error tree crawling in get_errors
- Fixed duplicate load and import errors for non-.res validation paths
Version 1.7.0
Frame-timed runtime evaluation, improved node interactions, project settings helpers, trial improvements, and terminal key encoding fixes.
Included in this release
- Added
runtime.evalandruntime.batchfor deterministic frame-timed script execution - Click and hover interactions now wait for results and report success or failure
- Added visibility checks and diagnostic logging to node interactions
- Added pattern filtering to
get_settings - Improved project settings helpers with key auto-correction and resolution
- Fixed papercut issues including
node.getbloat, Control warnings, and CanvasLayer layout warnings - Better crash vs stop detection in runtime sessions
- Improved serialization for NodePaths, node references, and number parsing
- Added Open Project button to the ProjectList screen
- Asset Store packages are now auto-signed with GPG
- Fixed
safe_dir_nameto allow spaces and match Godot 4 behavior - Fixed MCP autoload startup flap
- Trial clock now starts on first agent launch instead of install
- Added one-shot 7-day trial extension option
- Added once-per-user Asset Store review prompt
- Set bring-your-own-AI expectations in the first-run wizard
- Gated trial extension behind expiry feedback
- Better trial reminder visible in the editor panel
- Fixed terminal Shift+Tab support and full agent-CLI key encoding
Version 1.6.0
Automatic updater, new get_property MCP tool, custom arguments support for agents, extensive autoload fixes, and terminal improvements.
Included in this release
- Added automatic update system
- Added
get_propertytool to Godot MCP - Added support for custom launch arguments for agents
- Improved
get_errorsMCP tool - Fixed extensive autoload registration bugs, including when closing projects
- Fixed redundant MCP autoload additions
- Fixed terminal glitches and screen reset issues
- Fixed input map and game state bugs in Godot MCP
- Fixed doctor configuration paths checks
Version 1.5.0
New MCP tool and terminal bug fixes.
Included in this release
- Added validate script tool to MCP
- Fixed MCP serialization bugs
- Fixed platform-specific bugs
- Fixed terminal mouse bugs
- Fixed terminal copy paste bugs
Version 1.4.2
Fixed platform-specific bugs.
Included in this release
- Fixed platform-specific bugs
- Other minor bug fixes
Version 1.4.1
Fixed Godot MCP bugs and made standalone addon installation possible.
Included in this release
- Fixed Godot MCP bugs and connection issues
- Enabled standalone GDAgent addon installation without requiring the manager
Version 1.4.0
Support for Google Antigravity CLI and onboarding wizard fixes.
Included in this release
- Migrated support from Google Gemini CLI (
gemini) to the newly released Google Antigravity CLI (agy) - Fixed a bug where the onboarding wizard’s install view remained stuck and failed to transition back to the main list view upon successful installation
Version 1.3.3
Massively improved MCP behavior.
Included in this release
- Massively improved Godot MCP tool behavior
- Fixed lots of MCP bugs
Version 1.3.2
Fixed MCP bugs and improved agent behavior.
Included in this release
- Fixed terminal scrolling
- Added update available notification
Version 1.3.1
Fixed MCP bugs and improved agent behavior.
Included in this release
- Fix Godot MCP errors and bugs
- Improved default agent behavior
Version 1.3.0
Prompt templates, better setup, and stronger recovery.
Included in this release
- Added a built-in Godot prompt library with editable custom templates and quick context inserts
- Improved agent setup with a clearer install flow and bundled Godot MCP handling
- Strengthened repair and doctor flows for partial installs and project integration issues
- Polished the editor workflow with duplicate tabs, better terminal recovery, and cleaner workspace behavior
Version 1.2.0
Better onboarding.
Included in this release
- Improve agent installation
- Windows bug fixes
Version 1.1.0
Improved reliability.
Included in this release
- Replaced Godot MCP with custom one
- Various bug fixes
Launch Day
GDAgent is publicly available with the first production release.
GDAgent is now live.
Included in this release
- Native terminal inside the Godot editor
- Persistent AI sessions
- Multi-agent layouts
- First-run setup flow